This was also an opportunity to use the table with minis for the first time.
The table is set ....
We all produced parties of three PCs - well Steedo picked the dependant negative trait so he ended up with 4! Basically we all had a wizard of sorts and a couple of fighters types as bodyguards.
The initial set (TL) up for this game put a lot of foes on the table! And mainly on Steedo's side of the board. TR shows the situation after the first turn - which involved some spectacularly poor dice roll on the PCs part, so plenty of wounds taken and very little movement across the Badlands! This could be a long night! DKs wizard has been taken out and is in a coma! No fire balls from him then.
We also realised that we had taken a lot of anti-missile defence, but the Orcs weren't throwing or shooting anything - d'oh.
BL - more bloody Trolls and my party all have 2 hits out of there 3! But finally getting some hits. This was where the "free disengage" on my "weak" Spellreader came in very useful as she escaped a Troll.
BR - Steedo has had a PC put out of action, but his leader figure has gone back and killed a troll to rescue him. His Spellcaster has also gone back to rescue her dependant - very in character. There must be some XPs for this ......
So some final shots of the game - mainly of Steedo's party. TL the Spellcaster has cast Deathcloud and taken out two hordes of Orcs, as she runs to retrieve her child. Meanwhile Steedo's other characters has been cut down - who's going to rescue them?
TR she reached the child - who recovered a bit -2 on all rolls only to put out of action by an ambushing Orc - tears in the eyes yet?
Bottom picture - the child injured can't carry his parent (or anyone else from the party) makes a break to the northern edge..... Successfully fights off one Orc, only to be hacked down by another ... Cue the sad music and tears!
To be fair pretty cinematic - good roleplaying Steedo.
I didn't take mainly pictures as we were having fun and a laugh at the poor dice rolling and desperate situation the parties (mainly Steedo's ) were finding themselves in.
But to summarise DK managed to pick up his Wizard and carry him off the board, earning 4XPs for the scenario and then 1XP for his Dwarf (carrying the Wiz off) and 1XP for his Elf for killing a monster. All the party off well done DK.
My party left their fighter to die and just legged it off the board 4XP, so I have create a new character.
Steedo with his excellent roleplaying, got no one off the board, his party are either slaves to the Orcs or lunch (as is one of my characters). He gets nothing, apart from the joy of creating a new party.
The scenario is tough - the Orcs were on us from the start and we would have been better off with just a pair of characters as the number of rolls we were making meant we were making the game harder with each failure to activate. But it was fun, which is the most important thing about play a game.
Hopefully to the table again soon.
Morts
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