Showing posts with label Orc's Drift. Show all posts
Showing posts with label Orc's Drift. Show all posts

Sunday, 22 November 2015

ORC'S DRIFT - The outcome......

Well we finally got together and fought out the final battle at Orc's Drift. 
How did it go?  ..... There were some issues with the conversion of a 2nd Edition scenario park and 6th Edition rules - most were fudged but some just didn't seem to work. Probably because I didn't think about it enough! 

The compound at morning muster. 

Turn 1 - King F'yar and the Severed Hand Orcs arrive from Ashak Rise. 

Turn 2 - The Kwae Karr Orcs arrive fresh from Linden Way.

The Elves pepper the advancing orcs with arrows - but they pass the morale check

Excellent use of Mistress of the Marsh - on either side of the bridge really slowed the Kwae Karr Orcs!

King F'yar goes in for the kill...... Forgot the fear tests!

The wall makes it difficult for the orcs to land hits - but their unit strength, ranks mean they "win" the melee - but the special rules mean the defenders don't rout! I hadn't thought this through - I felt this poor bit of fudging by me turned the game into a bit of a dull grind fest. 

Approximately turn 7 - More Orcs arriving from Kachas Pass and more attack the outpost compound. 

Brommedir holds the Orcs back - this character had a poor game - I don't think he killed a single Orc with his bow! Using the skirmish rules the orcs would have been able to surround him!

Meanwhile King F'yar and Chardz battle it out - the use of the Beast Cowers made the Wyvern impotent in the combat....... The result was a see-saw fight which F'yar lost!
I should have made the orcs take morale checks at this point to see if the loss of their King would dishearten them ... Another error!

The distressed Wyvern defends F'yar's body! As more Orcs and Guthrum Mane (although he was too drunk to do anything this turn) attack to test the defenders resolve!

The mass of Orcs break into the compound - which is where I called time.

I have to say that I was disappointed with the way the game played out - it started well but didn't develop how I hoped it would. There were errors in my reading of the rules (and I should have used considered rules from the 6th Edition's  Skirmish and Seige Appendices, but I didn't think about it at the time). 
The key sticking point was the defenders not routing within the compound - so no break tests - but this meant the Orcs couldn't push the defenders off/away from the walls - I think playing the game as a Skirmish would have made a lot more sense - after all Warhammer Rules are basically large skirmish rules anyway. Or if the Orcs won allowing some over the wall, or pushing the defenders back 1" and the Orcs get over the wall ... The benefit of hindsight!

However there were some really cool parts it the game as well - the Druid being an Alcoholic which mean the defenders lost the ability to cast or defend magic - although when be was sober he made the Orc shaman Bagrash a little redundant with the disparity in levels. 

Hopefully Steedo and Snake-eyes (the defenders) and DK and Sylon (the attackers) enjoyed the game - which was also curtailed due to time constraints. As I have said the game didn't flow right for me and I made too many errors GMing - not sorting the "wall" issue, Wyvern and Giant fear tests and not making the Orcs take a morale check when F'yar was killed......

I am wondering about running this battle again, now that I know what to do or what might be more appropriate solutions.

Morts

Sunday, 15 November 2015

ORC'S DRIFT - they are almost upon us ....

Been quiet recently - got a quick game of Star Trek Attack Wing (and an argument over the "cloaking" rules), a number of hands of Have At Thee and a few of Carcassone with my bro while he was over. 

But the weekend is the grand finale of Bloodbath at Orc's Drift so I thought I should muster the forces so that DK and Sylon know what they have and Steedo and Snake-eyes know what they face ....

Sorry for the picture quality and lightning....

Anyway 

King F'yar and his guard 


Now the Vile Rune Tribe fresh from Kachas Pass

The rich Severed Hand Orcs from Ashak Rise


The victorious Kwae Karr who stormed through Linden Way

Now the defenders of the outpost - Brommedir's Bows, Osrim Chardz Engineers and the Druid Snart and his patients ....


Good luck ......




Saturday, 11 July 2015

Linden Way - Battle Report

We finally got together for scenario 3 Linden Way in the Orcs Drift campaign. 
DK was the orcs again and Steedo and Snake-eyes were the settlers and militia. 
Quick battle report and pictures.

The sleepy settlement of Linden Way just before the Orcs arrive!

The militia deploy to defend Linden Way buying time for the settlers to escape.

The Orcs approach! Out of picture the Orc archers and Shaman started shooting at some militia on the hill to the south. 

The main shieldwalls clash - this was always going to go the Orcs way!

The militia break and the Orcs swarm in!

The militia wiped out - apart from a few on the south road with some settlers. Orcs on their flank.
The mad wizard Old Barrachus emerges from the ruins and unleashes a fireball at the Orcs.

In desperation Mayor Leowine challenges Magyar Ironfist. It didn't go well for the mayor. 

In the end 5 settlers and 2 militia escaped the south. 

Now time to fest up and admit a mistake with the militia - they weren't supposed to Rout. A special rule for the scenario. 
Sorry Steedo and Snake-eyes. In an effort to redeem myself I fought out the militia shieldwall again from where the mistake occurred. As I commented on earlier the result was never in doubt but the militia did manage to kill two more Orcs. 

Overall a good game hopefully the boys enjoyed it.

Of all scenarios so far I felt this was the least balanced in objectives - I fudged the movement for the settlers so that the Orcs had a chance to catch some of them. Also the rules in the booklet for Old Barachus were difficult to get him to do anything, so they had to be fudged too.

Morts



Wednesday, 27 May 2015

Linden Way musters!

First up the militia - 9 Spearmen, 11 with swords and 5 archers. Out front is Mayor Leofwine!
As already stated some of this lot are off to be a Lion Rampant retinue, while the Viking element will be off to join Saga warbands - just some touching up on getting a "uniform" styling on shields so that groups can easily be identified on the table (battlefield if you like). 


The mayor will become the Viking warlord - with the funky helmet! Don't care if it isn't historical. 

The people of Linden Way!


Back row from L to R: the Baker, the Busker, the Inn Keeper, the Inn Keeper's father, the Inn Keeper's daughter and the serving wench. 
Front row for L to R: the Storekeeper, the Storekeeper's wife, the Stable owner and the stable boy. 

Most of these are by Irregular Miniatures- not brilliant sculpts but fine for the job of civilians in game scenarios. Most are Greek/Roman/Celt - I do have some more civilians by Warlord to paint .. Sometime!