Sunday, 21 July 2019

Sellswords and Spellslingers - Protect the Village.

After about a years break we managed to play a game of Sellswords and Spellslingers. I dug out the previous characters that we had created last year. Steedo had Jackal, a rogue and Brutus a burly fighter. Snake-eyes had Houdicar the wizard and Malco the fighter. I had Brunhilda another fighter, Debs the healer and new boy Roger Redcap (replacement for Woody who died last game.

The scenario we played was defend the village - which was being terrorised by a Frost giant.
The game started with the giant appearing in the northwest of the table and our magnificent seven patrolling the perimeter .... Apart from Jackal who was in the WC and Brutus who was sleeping in a  wagon. Houdicar was luckily standing in the field in the path of the giant ..... Snake-eyes activiated his wizard 3 times ready to unleash a tiro of fireballs at the lumbering giant .... This could be a quick game ....but unfortunately the fireballs turned out to be just enough to light a cigar - real hamlet moment. The rest of the heroes rushed around the buildings to inception the giant and rescue villagers, with Roger loosing off a few arrows as he went! Apart from Jackel who started playing with his oil flask ..... until he remembered that (we read the rules) he needed to light the flask, so he wandered into one of the buildings to get a flame from a cooking fire.

We ran through the activations for the heroes again, with the giant getting closer, but this time Houdicar was successful with his fireballs - causing significant damage, Roger getting some hits in with arrows and Brunhilda slashing and hacking the giant - eventually taking him down. Jackal was disappointed not to throw his oil flask ......
Other notable events were the rescue of 1 villager by Malco, and the finding of a rope by Debs - but both actions gained an extra XP. But a good win for the magnificent seven (including Steedo's characters, who did .....).
Sellswords is a really nice RPG light which I/we should play more - perhaps solo. We all had a good laugh and the game had some tense moments - Steedo tried to inject some role play to his characters which was nice.

Morts



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