Thursday 3 June 2021

Kill Team - first games for a bit!

So Steedo brought over his nasty Deathwatch Kill Team (after prompting) for a game. 

For once we played on the correct sized board by using the sheet from the WK40 recruit edition starter set I pick up last year. 

For the first game it was Deathwatch versus Ad Mech - I had gone for a melee heavy approach with 2 ruststalkers and an infiltrator backed up with vanguards (running as a duo, the sicarians getting the benefit of the -1 to toughness from the vanguards rad saturation) and a ranger with the transonic arquebus. This was a different team than the one that was thrashed by the Deathwatch sometime ago. Would I get my revenge?

Below the initial deployment for the Ad Mech and Deathwatch.

The aftermath of turn 1 (below). A skitari down and a ruststalker with a flesh wound. Much shooting by me to very little effect. 

The end of turn 2 saw a ruststalker down, the ranger with transonic arquebus OoA without firing a shot and the vanguard Alpha shot by the Reiver after a heroic rush to prevent Steedo picking up 3 victory points per turn. So the team would be only getting 1 command point per turn. On the plus side I  did manage to take out a member of the Deathwatch. 

End game (I missed a photo - probably because I was crying due to some awful dice rolling - a highlight was that the team managed to pass a broken team morale test, where rolling low is of benefit!). However at the end of turn 4 the whole turn was shaken .... the other ruststalker had tried to charge the reiver on the main structure only to be cut down by the use of decisive strike. I ended with the inflitrator and a vanguard uninjured - and a vanguard with 2 flesh wounds. Steedo had one marine OoA. 

The scores on the doors were 1-15 to Steedo. It was a grim time for me, my dice rolling was terrible. My plan to use the melee side of the Ad Mech was a complete failure and once again the Deathwatch were just to tough.

So we looked at the time and though lets have another game. This time I would be using the recently painted Necrons from the recruit edition of 40k. The Necron team would be 8 warriors (because I don't have anything else), 4 with gauss flayers and 4 with gauss reapers. I would use the Royal Warden as the warrior leader (so we knew who he was). 

The initial deployments above.

Steedo rushes forward to get his melee specialists into action - unfortunately he ran straight into my firing line - the reiver ends up with a flesh wound, so at least 3 hits got through!

End of turn 2 and the Deathwatch have lost their leader and picked up another flesh wound, the Necrons lost a warrior to the Reiver (and possibly one wound or OaA  as well). Things would be tough for Steedo this time ...ha ha ha!

The end of turn 3 and the Necron fire power puts 2 more Deathwatch OaA. This meant the Deathwatch were broken with 3 OaA and the remaining 2 had flesh wounds. Steedo conceded here (he didn't want or need to play the 4th turn as the team was broken). To be fair Steedo had a nightmare with his dice rolling (5 dice needing a 4 or more and not getting a single hit!) and was convinced that the Necrons are a lethal Kill Team - especially as this team only contained warriors. I think a numerous melee based kill team would give them a hard time, by limiting the shooting opportunities. But Steedo will need to get his Orks painted.

So the evening ended as a 1 all draw - with poor dice rolling being a key factor for the losses (but not the only factor). The rest of the collective are meeting up soon to play Terraforming Mars, so I would like to hear how that plays.

Morts 















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