Saturday, 5 February 2022

Birthday haul

So during the week it was me birthday and surprisingly my good lady actually bought me a games related present - this does happen very often, so was rather nice. I now have the Cultists of the Abyss expansion (of an expansion??) for Blackstone Fortress. So some nice chaos cultists to support the traitor guard and chaos space marines … but you don’t get any cards or stuff to play they in Blackstone Fortress, because that stuff was in the Escalation expansion set. Now I get that what GW have done is made these Cultists available for general sale (probably for use in 40k games as they are nice miniatures), but the set isn’t really an expansion - so is a bit of a con for a causal or gift buyer. A bit naughty. 


My older bro got me Goat Lords card game, which will be played soon. Last year’s Raiders of the North Sea will be getting an outing this evening with luck. 

On my birthday I got an email from Osprey Games saying they had a sale on … so I wandered over to the website and found the Judge Dredd Helter Skelter (Wildlands re skin) for £18 and the Dark Judges expansion for £7.50 - bargain ad I had look at these and widlands before as a possible purchase. So off they when to the shopping cart, which the added a bonus discount for buying the game and expansion. Postage was a massive £1.50. An absolute steal. Ordered and arrived in 3 days. 

Still behind on the painting … none done this week. Possibly a game report on Raiders of the North Sea soon.

Morts

Sunday, 30 January 2022

Almost a twelfth of the year gone…

Well I am about miss my deadline for finishing off Blackstone Fortress … just haven’t had the motivation recently. I guess it must be to do with the come down after the Yule celebrations, the return to work and the continuing dark mornings and nights. I also think that thing 1 and thing 2 returning to university has also lowered the mood a bit. However the week just gone seemed to go ok, so I think things are in the up … 

This weekend I was out on the moor in a bit of a hooley - fine rain all day with a strong westerly wind approximately 16 miles with a full bag (first time in about 6 years), on a loop north, then south. That way both sides could get a good soaking … I didn’t feel it while I was out but the fleece was damp when I got in the car - so I re proofed my waterproof jacket this morning.  

I creep a little closer to retirement age in the coming week and will see what little gifts I will get - which will be nice. Steedo is hosting a game at the weekend - numbers and what to play not yet decided, so Raiders of the North Sea or Munchkin might get a try out.

In the meantime I will continue to have a bash at finishing off the Blackstone Fortress miniatures (I have started them … honest).

Morts


Monday, 17 January 2022

Twilight Imperium 4 - 2022 Game

The collective gathered again for the 2022 Twilight Imperium 4 Championship in at Snake-eyes in Kernow. COVID 19 being the winner of the 2021 game by default. 

The image has been altered to protect the innocent - the wives and offspring of those pictured.

There was an early start to the day with the obligatory stop for a full English breakfast (which in retrospect is a little bit unnecessary has Snake-eyes also provided a cheesy dip and crackers, chicken nuggets, chips and a pulled pork (which wasn’t eaten - except by DK at midnight??) along with the usual beige snacks). 

The races chosen for this game were:

Snake-eyes - Universities of Jol-Nar - Purple

DK - Federation of Sol - Blue

Steedo - Yssaril Tribes - Green

Sylon - Yin Brotherhood - Red

Tiger King - Emirates of Hacan - Yellow

Me - Xxcha Kingdom - Black

Snake-eyes had set up sections of the galaxy (apparently on computer so they were balanced), so we didn’t go through the process of building it. We rolled a dice and then picked in order either a race or a section or a seat (in Catan style so last pick on first round gor first pick second). I had insisted on having timers so we could speed up play - these were used well for the first few rounds, but then we forgot to press the start button - but they did help focus peoples minds (so overall they seemed to improve the speed of play … such as you can in Twilight Imperium).

The initial set up at 12:14 - the games afoot, to victory.


14:16 - the start of turn 2. The game started amicably with much trading with the Hacan as everyone was trying to get resources to explore the sectors and build stuff. I got a bit a grief for arranging a deal with Snake-eyes giving him the first victory point …. It would be a long game. However DK had made an early run at Mecatol Rex and with Sol’s special ability reinforcing it with ground troops. 


15:56 - the end of turn 2 or the start of turn three (could have been turn 4 …. I can’t quite remember). 
DK was getting quite a lead, however Snake-eyes was worrying about DK’s position on Mecatol Rex, so researched War-suns ….. which because of a research agreement meant the Tiger King’s Hacan also got access to War-suns, with lots of cash … Fighting had started over the capital. 


17:47 - DK had forced off Snake-eyes attack on his forces and things were looking like a fairly quick win for DK. Steedo was encouraging everyone to do something, while building up a fleet and not really doing anything. Sylon was looking pressured by the Tiger King’s yellow peril on one side and DK’s build up on the other. I was looking for where I could get any points …..
The agenda phase put a transferable victory points on Snake-eyes planet and possibly Snake-eyes fleet - so if you captured the planet or defeated him in a space battle you took the points. 


19:57 - The Hacan had 2 War-suns floating around and the university one of three own …. Everyone else was getting worried - DK was hanging onto Mecatol Rex with a ridiculous number of ground forces but was not in a position to get rid of the War-sun in orbit. A plan was hatched to prevent DK scoring public victory points by taking Earth … was there any one up for the challenge?
I had spotted a way to get a secret victory point by controlling 4 industrial planets (those with Green icons), I just had to wait for those War-suns to go away. The agenda phase here caused some upset as we could force a player to discard all of their action cards … Steedo’s faction had an unlimited hand size (the rest of us could only have 7 max.), and had built up a hand of over 20 cards … so when we came to vote … he lost them, and his appetite for the game. He had gained a lot of rage and claimed that he would now work for DK’s victory, as the rest of the us were backstabbing scumbags … although the only reason DK didn’t vote for him to lose his action cards, was because Steedo had played an assassination action card on DK on the voting session … the game was getting a bit tense. 


21:22 - the end of turn … umm lost count or the will to continue not sure which. The Tiger King had started an assault on DK, which was going rather well - only for Sylon to attack him near the Hacan home system - shocked and appalled we were. The Hacan were merely trying to return some balance to the game - such treachery could hardly be believed. But while the War-suns were away I thought it would be a good time to go for those industrial planets (green icon remember) I needed - so I attacked one of Tiger-King’s RED icon planets (what an idiot - exhaustion must have been kicking in. Tragically I didn’t realise the error until after the game) …. The wrath of the Tiger-King was something to behold - he was incandescent - apparently no chance of winning or dragging it out for another 4 hours - he too would be trying to help DK win …
Although Steedo had managed to capture Mecatol Rex and wipe out DK’s ground forces with bio-weapons and his fleet had grown … he had returned to the fray. 
I had also attacked one of Snake-eye’s red planets in error as well (I am not even colour blind). 


22:44 Some consolidation of forces in the penultimate turn - DK is on 9 points (and has been for a while) but can’t find the elusive one he needs. Snake-eyes and Steedo are on 8, myself and Tiger-King are on 7, with Sylon on 4 …. There has been a fair bit of building going on - a number of flagships are in play …

23:42 - the final dispositions of the game there was a bit of repositioning, but DK finally won it with a secret victory point by winning a combat with his flagship - which was scored in game, not in the scoring phase. Game over man … game over. 


The final scores on the doors ….


A good win for DK - In the post game chat everyone was poised to get ten points in the scoring phase if the game had got that far - well I would have been if I had attacked the right colour planets 3 hours early … and I would have scored first … a very close game, a bit emotional for some as well - with some almost plucking victory from the jaws of defeat. 
It is DK’s first win (official anyway) of Twilight Imperium after many second places ….


Just another year to go ….

Morts



Friday, 31 December 2021

Blackstone Fortress - first play through

So on Wednesday evening Steedo came over we had a bash at the Blackstone Fortress. We play a one off expedition to get a hang of the rules before we tried the full on campaign for the hidden vault, with the rest of the collection. 

We picked the 4 explorers, from the 5 (well 6) I had painted. We had Esperanto Locarno, Thaddeus the Purifier, Dahyak Grekh and Pious Vorne (Rien and Raus were left in the box, as we thought that the extra move might have to much for our tiny brains). 

I set up before Steedo arrived as much as I could - popped all the little bits of cardboard out and sorted the cards out - I may have made an error here as I set up for the campaign, but I think I should have kept some of the baddies in (such as the beastmen and rogue psykers, but to be honest we found it pretty tough as it was) for the one off game. The victory conditions were that we had to get 4 clues and 8 points of archotech. 

The first two encounters we had were challenges - the first what appeared to be a simple move across a bridge using agility and defence rolls, where we managed to hobble our explorers with some wounds, the second challenge I can’t recall, but at the end Esperanto Locarno had completed his secret agenda and was now was using the inspired profile.

The initial combat board - lots of traitor guard and a spindle drone to try and thwart the galant heroes. This was a tough combat and took us the longest to complete as we were learning the rules and how the hostiles act.

The explorers finally managing to extract them from the chamber - I believe that Pious Vorne managed to get herself out of action. But she survived the recovery phase and improved her vitality, so could continue the expedition - we weren’t convinced that we actually gone the rules right here, but went with it as we were enjoying the game.

The second combat was a little easier. With spindle drones and negrovolt cults as opponents. 


We tried a couple of different tactics this time - an all out assault on the hostiles, a dash for the discovery markers and to summon the exit chamber rather than wait for one in the event roll.

This worked a treat - all baddies killed - more archotech collected (we ended up with 11 points, we only needed 8) and up to 3 clues - only one more needed for the win. We also discovered that we had possibly over used the support from the ships - never mind fog of war and first time play through. Picture above shows the explorers in the exit chamber and the spindle drone reinforcements a long way away. Confidence was up we would bear the game. 

The final combat started off like the second so we thought - this time cultists and traitor guard.


Unfortunately this time the dice gods were against us so although we got the final clue Esperanto was beaten to a pulp by the cultists and needed to use the destiny dice to move, Dahyak Grekh received 3 grievous wounds and was in a bad way - Thaddeus picked up 2 more wounds … 3 characters and 2 dice and the destiny dice to move them ..: with a debris twist on the encounter card meaning that moving across cover was an extra point of movement. 

At this point Pious Vorne’s flamethrower became very effective as she first incinerated the cultists then the traitor guard. One of the characters pick up the final clue from a discovery card, so we were all set for the win if all the explorers could get to the exit ….This was a really tense ending to the game as if one character died the expedition would be over and we would have lost having collected the booty. We needed the event roll and the reinforcement rolls to go our way …

Which on the whole they did - I think we need to check the placement rules for the traitor lasgunners as they arrived in the final turn. But Steedo and I will take the hard fought win … very close.

We really enjoyed the game and reckon the campaign will be good fun - I plan to play another few rounds with the stand alone set up with the other heroes when they are painted (before February), to see how they play - will also include the beastmen and psykers (and the chaos marines if they are painted). 

We like the destiny dice mechanism, but need to check the hostiles rules, and explorer recovery during an expedition - other than that I think we got the rules pretty much right (apart from using the ship support a couple of times when it should have only once during the expedition). I think having a hostile player might make the game a little bit more challenging if they go for it.

Hopefully we will see the campaign for the Hidden Vault play out in 2022.

Happy new year, let’s hope that 2022 is an improvement on the last couple.

Morts


Thursday, 23 December 2021

Blackstone Traitor Guard 2

With a bit of effort I have painted the second lot of traitor guard for Blackstone Fortress. 



Just got to varnish them but all done now. Might be the last painted before Christmas Day. 

Only the chaos space marines and 3 heroes to go before Blackstone is all painted. 

Seasons greetings. 

Morts

Tuesday, 21 December 2021

Blackstone and Kill Team stuff

Work has been busy and the painting mojo has not been with me. And now we are in the festive season evenings are at a premium …

For Blackstone Rein and Raus have been painted. 

These weren’t my favourite to paint - I didn’t get into a rhythm with them - but they are done. Just an couple of heroes, traitor guard and chaos space marines to go. 

Also some barricades for Kill Team. 

Two games now ready to play.

I did ask the collective if anyone fancied a game this evening … but as I said earlier the festive season is taking its toll on availability. Might have to fly solo. 

Morts 

Sunday, 5 December 2021

Game of Thrones - the Christmas gathering



The collective congregated at mine for a pre Christmas game (or hopefully 2) - first to the table was Game of Thrones (something 4 of us had played 6 years ago),so basically was new to us all. The gathering was due to start at 14:30, but we weren’t all assembled until about 16:00 …

We randomly picked which of the six houses we would play: I was Stark, Sylon was Baratheon, Steedo was Martell, DK was Tyrell, Joe Exotic was Lannister and Snake-eyes was Greyjoy. 

DK was babbling about Snake-eyes have the strongest house and the game was broken …

Initial set up (15:20) 

A cagey opening (16:44)

17:24 Things are hotting up Snake-eyes has made a move with the Greyjoys and battles have been fought around the neck with the Starks … meanwhile in the south there is some gardening going on and “helpful”tactical advice from Steedo. 


19:17 and things have kicked off with the Joe Exotic’s Lannisters attacking the Greyjoy’s and posed to take Pyke - Snake-eyes was not happy and in a precarious position. In the south there was quiet growth and a few skirmishes between the Baratheons and Martells. 


20:56 - The Lannisters were the leaders pushing out in all directions - but would they be squeezed from the North and the South (by the Starks and Tyrells respectively). It is around this time Steedo (I think) pointed out I could capture the Eyrie - which I did (I was contemplating destroying the Greyjoy’s, for the attack on me which started the wars), as it was a better idea. Also I worked with the Greyjoys (as Snake-eyes was desperate for revenge on the back stabbing Lannisters) - this took me to 5 points on the victory track, only two away from winning - and I had 2 fairly easy strongholds within reach. Unfortunately after the rest on the table spent a while working out there own plans … Steedo looked north and spotted my opportunistic gamble and the talk went to how to stop the honourable Stark … the upshot was I managed to get to 6 points before being pegged back to 5 - I had my high water mark.  

23:05 - the final push (well turn) - my objective was to hold my 5 fortresses, so I could’ve I with a shout at the end … mean while Steedo, Joe Exotic, Sylon (apologies to him as at one be I described him as “not a threat”, well to me at least at the time) and DK revealed their plans for victory … or at least not being last. Steedo went first thwarting both Sylon’s Baratheons and DK’s Tyrells and moving himself into what he believed was a winning position - I had a content himself by removing Snake-eyes last stronghold - he was off the score board … only to see Steedo point out a way for Joe Exotic to take from me and move himself level on points with Steedo on 5 - although this did take a long time …

23:55 The map at the end - where Steedo’s machinations have him level on 5 points with the Lannisters - but this is when secondary victory conditions came into play - and Joe Exotic won (again) with more Fortresses …


The final scores were - 

5 Lannisters and Martells 

4 Starks, Baratheons 

3 Tyrells

0 Greyjoys

A good but exhausting game - the only one played on the day. 

We have had quite an extensive chat after the game (and in WhatsApp) about how to speed things up - too much time is spent letting people work out the best move, so it makes it difficult to take advantage of mistakes or having to deal with the consequences of mistakes, which I think would make the game quicker and more fun. And be more “realistic” for the actual people in Game of Thrones world. Make a choice and deal with it … I think timers would help - either for each round or for total playing time for the game … With penalties in game (with GoT randomly having an order type you can’t place for a turn, but this would need to be agreed).

We all had chances to win or be high on the leader board, so a good days gaming.  

Morts