Thursday, 13 April 2023

Ad Mech Tank

I have sat down and pushed through and completed the Ad Mech Char B1 tank thing. 

First up pictures without any decals - I tried some chipping on the edges, which look ok. 

Then we have the tank with some Ad Mech decals - I think I still have to do some dirt dry brushing. 

I am quite happy with the paint job, but don’t think that the kit bash was enough to get away from the origin of the model. 

Morts 



Tuesday, 11 April 2023

Nearly there with the Adeptus Mechanicus

 I have pushed on with the Ad Mech and I think that I have finished the Sicarians.

These look look a pretty good match for the ones I have already painted - I am sure that the quality of painting is getting worse, which is a bit sad. There are some bits which are good and others which are a bit, just ok. I’ll get the bases done and they will look fine in their units or in Kill Team.

With the infantry all done (apart from some decals to put on), I started putting some paint on the proxy (Char 1B) Ad Mech tank thing.


Of course I am now intimidated because Tiger-King has done a stunning job on a Panzer III. Also I’m not sure that I have done enough to make it look less like a Char 1B. 
I might have another look in the bits box to see if I can stick more bits of plastic on it, before I get going on the painting properly. 

Morts


Thursday, 6 April 2023

Onus - first play - Carthage versus Roman

Steedo came around for a first play of the kickstarter of Onus we bought into. I had read the rules and watched a you tube video (Steedo had read half the rules and watch some of the video). I set up two 1000 point armies with a standard general each for Rome and Carthage - the Romans had a couple of Equites, Hastai, Princeps, Velites, Archers and one unit of Triari. The Carthaginians had 2 Cavalry, 2 Lybian spearman, 2 Skirmishers, 2 Punic Phalanx, 1 Punic Archers and 1 armed civilians. We added some terrain from the expansion - some extra rules for us to deal with (just wood and hills).

Steedo picked the Romans and set up first. We both managed to set up our cavalry opposite each other - obviously both planning a sweeping flank attack.

Below the initial deployments and the first few turns - where Steedo attacked on my left. He had unfortunately underestimated my skirmishers, who managed to put some damage on the first unit of Roman cavalry - but they were overwhelmed in the end - however the skirmishers demise allowed the Punic cavalry to force the Romans from the field. Then Steedo decided to charge a Punic Phalanx - this was not a good idea. 


Over on my right flank my other unit of skirmishers were doing a great job of holding up a unit of Hastai in the woods … for most of the game, before they were forced to flee. 
The later turns below saw the main bodies of heavy infantry move into combat - my left flank was secure, but both the cavalry units were significantly damaged - the right was in a stalemate, although my archers had charged and destroyed a unit of Velites, but were now being pressured by some more Hastai. 

The centre was where the game would be decided - I charged my Phalanxes and Spearmen forward into Steedo’s Princeps - who promptly played a card which stopped my general’s phalanx actually fighting that turn … which was annoying. However the other phalanx was able to weaken the Princeps on the other side. A push of pikes then when on for a couple of turns as we tried to manoeuvre units into position. Steedo made a couple of mistakes around this time as he allowed his archers to be isolated, then surrounded and destroyed and he was also unable to get the Triarii with his General into position to do anything. So eventually one Princeps unit was forced to flee and the other destroyed, giving me enough points for a victory - we had decided on 50% casualties… final scores on the doors Carthage 510 points, Roman 50 (sort of makes up for the pastings I’ve been on the receiving end of in Kill Team recently).

So what did we think of Onus? We liked it. The order cards remind me of Maurice (and the Airfix game), and are a challenge to use correctly or have enough of … hand management is tough. If you activate units you can only pick up 1 card at the end of your turn, if you don’t activate any units you can pick up 3 cards, but you are effectively passing and giving the initiative to the other player. 

We also kept forgetting to turn over an event card before every ranged attack or melee … some of the cards can be devastating. You can then add cards to your hand to support your attack - but sometimes you just don’t have enough cards. 

We got a bit stuck on the Javelin rules - so we need to read up on them. Also I might have to institute a “house” rule that if a unit becomes broken it loses any special formation it was in - Steedo had Wall of Shields on 2 units which became broken, but the rules read that they would only lose the formation if the fled. 

A good learning game - we plan to get another in then start a Campaign - between us there are 11 campaigns (with about 70 battles), along with all the other stuff.

Morts




Necrons - Deathmarks and Immortals

So after finishing the Skitari off, I was about to start on the Sicarians … but then thought hang on there we  have some Necrons hanging about - probably just needing a quick bit of work on the details, so I had a look and biff baff bop ….

And there are 5 Immortals, 5 Deathnarks and 2 bases of scarabs - just need to do the basing now. The necrons now have 10 warriors, 5 Immortals, 5 Deathmarks, 5 bases of Scarabs and a Royal Warden - enough for a couple of Kill Teams and a force in Xenos Rampant. 

Morts

Wednesday, 5 April 2023

Ad Mech - some more Skitari

 I have a few days to sort things out, so I managed to paint up the last 5 skitari (3 rangers and 2 vanguard - one surveyor). And the commander of the tank - hopefully I will start on that soon.


I didn’t need any of these for Kill Team - but now I have 2 ten man Skitari Squads (I also have 5 unassembled, which I should sell), so they will see more use in Xenos Rampant or the free version of 40k tenth edition when that arrives …

As a leader I have also painted an Enginseer Tech Priest.

I think I will put some transfers on this guy - for more detail. There are 4 Sicarians and the tank to go for the Ad Mech (unless I pick up any extra bits - like destroyers or robots at the Exeter show).

Just started to finish off the Necrons - which hopefully won’t take too long, then it is back to the Phobos marines.

Morts