I had an unexpected day off due the lack of communication between my union and government, so I asked if anyone was available for a game - DK stepped up (although I wish I hadn’t …). We played 2 teams which hadn’t had an outing - I chose an Intercession Team with 3 Assault Intercessors (including the sergeant with plasma pistol) and 3 Intercessors (one with Stalker rifle and one with Auxiliary grenade launcher). DK picked Traitor marines - 3 marines (champion with plasma pistol and power fist, one with chainsword and pistol and one with a bolt gun) and 8 cultists (from the Blackstone - including 2 gunners with flamer and heavy stubbed).
We allowed the Traitor marines to have the equivalent of shock assault and bolt discipline for free rather than having to use CP.
We went through the scouting phase and I won initiative and the starting position of the game - escalation.
The first turn I managed to put some decent damage on the traitors but not enough do put any out of action. By cunningly getting 2 cultists on one side of the container managed to get wrestle the VP from my marine. He also sent the traitor marines and with some quality dice rolling took and plasma out the grenade guy took out and off the objective, so the turn finished 3-1 to him.
On turn 2 DK won the initiative and sent round the Chaos leader who beat the cr*p out of one of my assault Intercessors - the power fist helped and me not rolling the correct number of dice for my chainsword. And not rolling well …
While on the other flank 4 cultists and a Chaos space marine overwhelmed my Intercessor - again some horrible dice rolling by me. I was down 3 marines, it had all gone wrong.
Turn 3 saw me plasma the Chaos boss below - which was nice.
But the lack of figures was servely limiting me scoring points - DK was stacking them up nicely. I did manage to kill of another traitor marine - this did take some rule checking by DK, as he had lots of hits, but as I attacked - my strike got through first, dealing the killing blow! But by the end of the turn I was down to just the sergeant…
The end of the final turn - the intercessor sergeant surrounded and scoring nil points.
The game ended in a right thrashing 12-2 to DK. Some nice moments. The Chaos team seemed to have a nice mix of a few tough operatives and a number of group activating operatives, allowing them to swamp the objectives. I did have some shocking dice rolls, but I can’t hide from the fact that I didn’t use the intercession team well. It was the first outing for both teams, so I can’t use that as an excuse.
The game played well - no issues with line of sight. DK had a good game - I need to play again … I need to beat someone!
Morts