Tuesday, 22 November 2022

Hobgrots 2 - done

The last of the hobgrots have been painted. This lot have been converted to take Oathmark shields, after the original metal ones I had used appeared to unbalance the miniatures. I should have put some green stuff on their hands to show off the grips - but I was feeling lazy …


These were done with speed paints using the “slap chop” method as i understand it. Again a reasonable tabletop standard if you ask me. 

So I have to get the spray varnish out this weekend as I have now painted these …

But I am out walking and Evo has asked me over to have a go on his full size snooker table … which is nice. Hopefully the weather will be helpful when I go for it. 

Now I also need to try and get some of this stuff to the table.  

Morts

Thursday, 17 November 2022

Chaos Marauders - finished

The last 6 Chaos Marauders have been finished with the speed paints. 


I converted these by adding some old shields I had laying around. Happy with these - got some Hobgrots to go - then the spray varnish will be out. 

Morts 

Saturday, 12 November 2022

Spirit Island - Play

After DK’s birthday there had been some rumblings about trying to get together more regularly and play games we actually knew the rules to rather than trying the next new shiner thing someone has read on BBG is the best game ever. Therefore it was suggested that we meet once a month to play a regular game chosen by the host that month. This has been suggested before but failed to get any traction in the group whose butterfly mentalities were always drawn to something new … So we will see how long this lasts. 

Month 1 in the new system was at Tiger King’s to play Spirit Island - a cooperative game where the players are the spirits of nature try to get rid of the pesky settlers from afar (Europeans). Only Snake-eyes and myself were able to join in for this game (although I believe that Steedo and DK have played before).

The game is a resource management in reverse as you try and remove the explorers and settlements which are damaging the earth with blight (which if is all in play you lose). The sim is for the player to synergise their powers to wipe out the settlers, cause fear and remove blight. 

The picture shows the start, middle and end game … imaginative that. 
The turn operates in that the players chose a top line action, which puts down influence, gains power cards or power (or a combination of those). The players then use cards to prevent the settlers ravaging or building or to heal/protect areas. Some of the cards work instantly but others work after the settlers have there actions - which are ravaging, building and exploring. Ravaging is where the settlers attack the earth and locals (forgotten there name) which can cause blight, building is where the explorers build towns or cities and exploring is where more explorers are placed in a terrain type. Each round the terrain type moves to from exploring to building to ravaging - so the players know what they will need to stop. 
The game is a puzzle as the players try to work out the optimal way to play there hand and support each other and the explorers breed like rabbits … there is always too much to do. 
We did make a couple of errors by playing too many cards (scopula of times) and getting too much fear for destroying a settlement … about half way through we started using the tactic of stopping the settlers build which seemed to help reduce to pressure on us a bit - we did lose much or any influence over the course of the game. Which I think played in about 3 hours. 
But we did win - which was nice. 
An interesting game which I would happily play again - perhaps with more advanced rules (apparently you can have English settlers with special rules). It was tough enough on basic starter level … but we could try. 

A good evenings gaming. 

Morts



Saturday, 5 November 2022

Work in progress and finished - Chaos marauders

I have been playing with the Speed Paints again. 

Some Chaos Marauder types for Kings of War, Dragon Rampant or some other games. Thy are at the point where the speed paints are finished and I will finish off with normal acrylics. 

I am finding speed paints fun with this type of figure (hobgrots) - simple to do, I think the celts I have floating about will be done with speed paints. I will probably have to get some more constrast paints to get more of a range of colours.


The paints did rather well for these flames for the mantic beacon I painted a while ago  

More on the Chaos Marauders when they are finished  

Well rather than just post a picture on another post I  thought I’d add the finish picture here  


The speed paints, then with details with normal acrylic works well - when I have enough I’ll do the spray varnish on this lot. The Hobgrots and other Chaos dudes are ready to go   

Morts




All Quiet on the Western Front - my view

Last night (after 4 pints of strong ale, so possibly not 100% focused) we sat down to watch Netflix’s All Quiet on the Western Front. Now I have watched the version with Jon-Boy Walton (and Ernest Bourgnine) and read the book. They both describe Paul’s journey from young student to soldier to cynical veteran - iirc. Possibly the original story created the cliche of recruit to soldier to combat seen in so many films (Full Metal Jacket etc). 

The Netflix film is visually stunning in showing the horror of the First World War - but for me it was lacking something - perhaps because they ditched the training we didn’t get to know the characters, so when they were dropped into battle we didn’t care … or I didn’t. Which is a pity as obviously so much effort had gone into the production . 

I found the armistice talks an irrelevance to the story of Paul and the soldiers on the front - i understand that the idea was to show the poor piece which would lead to the “stab in the back”, nazis and war. The non historical German attack on the French on the 11th November 1918 although well executed visually was nonsensical for the story and didn’t happen. And I don’t understand why writers keep thinking that they can improve on a classic by changing what made it a classic in the first place …

Rating for the film - disappointing. 

Morts