Last night Steedo came over a go at Kill Team (no covid this time). The game took a little while to set up as I had been preparing some minis and terrain for undercoating, then had to drop thing 1 so she could go off to a festival (and then meet thing 2 with her sleeping bag which she had dropped as she headed off the to her festival).
We played with compendium based forces- 5 Assault Intercessors versus 4 Dire Averagers and 4 Rangers (the new balance update would have 6 space marines and 5 each of the Eldar).
Steedo chose to have the Eldar and we worked through the Tac-Ops cards (although we could find the faction specific ones in the compendium). Then we played through the setup rules for the Seize the Ground scenario from matched play. We probably set up the board incorrectly - but we were both playing on it.
Steedo won the scouting phase and give me the initiative. The Victory Points came off holding objectives at the end of a turn - and move if they were on the opposing sides half of the table. 1 point a piece at the end of the first turn
The game after one turn - the marines had taken some damage but were closing in on their opponents.
Still early doors - the marines closing in - the high saves and high wounds were help them a lot - the closing of range perhaps should have meant the Steedo should have been moving his troops away out of pistol and charge range.
The Eldar leader getting a beating - this allowed me to get 2 VPs - the Eldar took serious casualties in turn 2 allowing me to play my second Tac-ops card.
Some shocking dice rolling from me, as I tried to shoot the Avenger, so that I could then charge the Ranger behind and then batter him with chainsword … but it wasn’t to be. Shocking dice …
Turn 3 was a draw with 2 out of actions on each side - however the Only in Death Does Duty End allowed one of my marines to kill an Eldar before dying of wounds … thematic but tough on the Eldar.
The game continued with the Intercessors chasing the Eldar about - it was a tough game for Steedo as he had the numbers but it was a challenge keeping moving with the Rangers hampered by the heavy rule so that they couldn’t shoot from concealed. The 3 actions for the marines meant that they were able to shoot - charge - fight at times which was generally fatal for any Eldar they got close to.
The end victory points were 8 to the marines and1 to the Eldar … no doubt we got some rules incorrect, but it was an interesting learning game. The Intercessors have some new rules which would allow a mixed Assault and Standard Intercessor team - so access to Auxiliary grenade launcher and Stalker bolt rifle … a tough team.
It would be interesting to see the Eldar versus an Ad Mech team - where the guardians don’t get penalties for overwatch. The Craftworlds need an update on the compendium rules .
I have started on the painting of the Chaos Space Marines and assembled the Nercon Immortals - and planning to kit bash some Deathmarks from some warriors (when I can get some cheap ones) .
I am also planning a proper boots for kill Team so it matches the bases. I like the idea of the board on the reverse of an lkea picture frame
Morts