We played Elves versus Hobgoblins (Orcs) in a 1750 point game. The scenario chosen was Kill and Pillage (but as it turned out this was irrelevant).
A roughly symmetrical battlefield was set out so no advantage was given to either side. DK had had a look at the free set of rules available on the mantic website, so had identified that getting the first charge in and flanks are important.
Initial deployment. Hobgoblins to move first.
After suffering withering archery the Hobgoblins advance. The lack of ranged weapons mean that the Hobgoblins need to get into melee fast.
The Wyvern faces off against the Dragon and Knights - both of us trying to avoid allowing the other to get the first charge in!
Due to some poor dice from DK who should have routed the Elf Guard with a combined attack by a regiment of Hobgoblins and the Wyvern in the flank - which would have allowed the Wyvern to turn to face the Dragon - unfortunately the Wyvern was caught in the flank and taken out of the game!Things are looking bad for the Hobgoblins - a couple of units gone and the Wyvern .....
The Knights clear out the Hobgoblins on the hill and then catch the Hobgoblin horde in the flank while the Dragon takes them from behind! 44 Points of damage .... Only snake-eyes can help them now - but he didn't come out to play!
The remainly Hobgoblin units (a giant, wizard and hero) ready for the end game.
After the Dragon destroys the Giant and the Knights ride down the wizard - the last action Hobgoblin hero takes on the Elf horde (already weaken by the Hobgoblin horde and the fireballs from the wizard) - and routs them!
Only to become Dragon food!
A crushing win for the Elves - total wipeout! There first win against the Hobgoblins.
Overall another good game of KoW - however I'm not sure that DK really enjoyed it and got a good feel for the rules. In retrospect I should have done a few things differently. I don't think I should have had flying monsters in the game as they can be game changers - especially against a newbie. I think 1200 points would have been a better start game with regiments, troops, heroes and the odd monster to get a feel for the rules.
I would like to set up a mini campaign with smaller armies for the group to play. But the I want to do that with Frostgrave and Maurice.......
Also managed to get in a game of Carcassone against DK and Steedo - won that too 👍
So a good evening for me!
Morts
Had good time, like the unit damage mechanic, found it a bit frustrating and limited on decisions after the set up , but some of that would be down to not having played before & having poor dice rolls. I think this is a game where you benefit from putting time into the meta game & tailor your army lists. Would like to see a little more command and control / army rout rules- overall not bad set and very popular. Looking forward to frostgrave- getting a force together for this is a little more doable.
ReplyDeleteI think a few more plays would sort out some of your issues with KoW. Some other the other armies have different options and troops which change how you play against them .... But you do need the dice to be rolling for you....
DeleteCrushing defeat? Piffle 😉
ReplyDeleteWiped out and 38% difference in troops left ... Not to mention objective markers at 10% etc ....
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