Arctic Savengers is a deck building game set in a post apocalypse second ice age.
The game set up as DK went through the rules - the mercenaries you can (need to) buy to increase you 'tribe'.
A rough outline of the game is to collect, mercenaries, equipment (can be tools or medicines) and buildings so you have the largest tribe at the end.
Each turn you can use your hand of 5 cards to buy a mercenary, dig in the junk pile or get ready to fight for contested items.
The game takes 17 rounds - for the first 3 there isn't any fighting as the players' hands are very similar - the next 14 rounds have a contested item to fight over. After the last fight the game ends and players count up their populations.
This is a clever deck building game and I enjoyed it, even though I came last by some margin.
DK and Steedo had an advantage over Snake-eyes and myself as this was their second game.
DK won by enmbarking on a massive building program - buildings help by allowing you to store cards once they are built - getting them out of you hand, but allowing you to bring them out to win a fight and therefore a contested item. When things are being built more cards are taken from your deck - thus speeding up the recycling of cards.
Another key thing to get hold of are medics, pils and medkits - these are vital if you want to buy some of the more useful mercenaries - group leaders, sniper teams etc. Unfortunately I didn't ever manage to get enough 'med' points to buy these useful cards - I did have a lot of hunters and rifles, as I did a lot of digging. This stuff was then clogging up my hand, so I was unable to play cards in an effective way.
Overall Arctic Scavegers is a good game, which we hopefully will get to the table again soon - not that I have a cunning new strategy to win it - but I have a better idea of how to play it! Or should that be of how NOT to play it!
Glad you enjoyed the game, great write up,& spot on review. I like the fact that most cards have have a limited 'shelf life' after which they are no longer useful enough to keep them. I think I had a leader advantage & we all need to trash more cards to the Junk pile to make more efficient decks in the early game. The more you think about this simple deckbuilder it becomes apparent that there are lots of strategies available. It should also play a lot faster next time.
ReplyDeleteGot to get this to the table more often, with the two new expansions out today this will be awesome. I can see our group taking to this game
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