Good Friday saw the collective heading over to Steedo’s for another crack at the Iron Throne - and copious beige snacks to fur up the arteries. I had brought some timers over to at least keep people thinking about getting a move on … after the last game.
The factions were;
Steedo - Lannister
Sylon - Stark
DK - Greyjoy
Snake-eyes - Tyrell
BND - Martell
Morts - Baratheon
Starting positions, below. BND and I set up a non-aggression pack of sorts … we would move East, he would take on the Tyrells and I would support … the Lannisters and the Greyjoys did the same building up their forces. The Tyrells felt threatened and launched the first attack on the Martells and lost. And the Starks wandered around the north collecting stuff, but we’re just left alone .

Below about an hour or so into the game - I had managed to take the lead … just one castle or stronghold for the win, but I don’t have the armies available. Steedo and DK have build large forces, but not used them. Although Steedo’s Lannisters were given a bloody nose by my Baratheons … take take Tywin. In the south after swatting away the Tyrells on land the Martells were under pressure at sea … I had supported the Martells the best I could, raiding and winning a battle against the Tyrells. DK’s Greyjoys were building forces, but not being very aggressive. Meanwhile the Starks had moved on the Eyrie. And were worrying close to my strongholds.
The final moments below - the Lannisters had moved against the Greyjoys and had left themselves open to counter attacks by myself, so close. Unfortunately the Greyjoys managed to capture a couple of Lannister strongholds including Casterly Rock. Steedo was not Tywin … meanwhile Sylon’s Starks …
Attacked a Greyjoy stronghold and was able to make a move on either Kings Landing or another of the Baratheon strongholds - I was able to reinforce Kings Landing, but the other stronghold fell to the rampaging Northerners and the Game of Thrones was over with a win to Sylon’s Starks.
A good game by Sylon (I think the total game time was around 4 hours - which is about right). We didn’t quite get the wildings rules quite right and the muster cards didn’t come out as we would have liked - I certainly felt very stretched and thin over the game.
The key to winning is being able to take two two strongholds in one turn.
A pleasant diversion - a thanks to Steedo for hosting.