After a long time Steedo and I got together to play Kings of War (2nd Ed) - I also wanted to use some of the fantasy stuff I had painted recently. Unfortunately I had been ill for a couple days, with a heavy cold - the first days off work for over 6 years. Anyway back to the game approximately 1600 points a side Dwarfs versus Varangur (Chaos) with Orc allies.
The Dwarfs had 2 units each of warriors (ironclad), spears (bulwarkers), then one each of guard (ironguard), ironwatch (crossbows), earth elementals, a greater earth elemental and a steel behemoth (a steam tank).
The Varangur had a unit of Reavers, 2 units of warbands, a horde of cave trolls and a cave troll king. Their Orc allies brought along a boss, a unit of Ax warriors and a unit of gore riders.
Initial deployments … Steedo had tried to avoid having his trolls face off against my heavies - elementals and steel behemoth, but I had matched them… all was going to plan. With the Dwarfs being a bit slow I was planning to absorb the attack from the forces of darkness, and then pick up the victory points for the invade scenario.
The first move saw Steedo throw his troops forward. The Dwarfs remained stationary, so they could use their crossbows apart from the elementals moved towards the trolls.
In the second turn saw the Reavers charge through the woods losing their bonuses and picking up a hindered charge - however they did put 5 damage on the dwarf guard, before the counter attack from the dwarfs put them to rout! First blood to the dwarfs … however the crossbows didn’t put any damage on the gore riders this turn.
The 3rd turn saw the warbands charge the dwarf left flank and to my shock take out the crossbow unit and isolating a unit of bulwarkers about to be flanked by the wolves … and my dice rolling had taken a turn for the worse.
The dwarf guard finished off a unit of warband only then to face the gore riders - meanwhile the bulwarkers held off an attack on two fronts with a “snake-eyes” roll with about 15 hits … much to Steedo’s annoyance, but would there stoicism be paid off.
Meanwhile on the other flank the elementals were taken out by the trolls - the regeneration of the trolls really hurt. It allowed the trolls to absorb the damage dished out by the elementals.
In the centre the Orcs managed to overwhelm the other unit of bulwarkers and the Chieftain of the Varangur took on the Dwarf King.
The steam tank charged the troll horde after they had finished off the elementals - I was hoping that the 20 + d6 attacks would be enough … but my dice rolling and the regeneration, kept the fight going.
We should have rolled to see if we played turn 7 , but it was clear that I had been well and truly beaten.
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