I went down to Tigers-King‘s to play a game of Kill Team (and to collect the rules). I prepped two teams - Space Marines Intercession (mix of assault and normal) and an Ad Mech Hunter Clade with a mix of Skitari Rangers/Vanguard and Sicarian Ruststalkers/Infiltrators to face Tiger-King’s Tyranids. I used BattleScribe to get the team roster done - now this was useful, but I couldn’t get it to print in a useful way (I think the default set are US letter rather than A4 Amy couldn’t work out how to change them on the iPad).
We were fighting over a crowded kill zone which was beautifully painted. We decided not to used tac-ops cards as it was both of ours 3rd game (and I’d hadn’t played for a long time). We did the scouting phase and I won the initiative.
The starting point for the half the Ad Mech - the other half moved forward into position but didn’t have any targets and were too far away from any objectives to make it worth using a dash action. Tiger-king’s terrain was also too high for my troops to get on to the vantage points in one turn with move/dash actions (which meant neither of us used it). I also discovered at this point that the Tyranids shooting was rather dangerous - However I manage the high point of the game with 3 critical saves - much to Tiger-kings chagrin. Unfortunately he took out my infiltrator in one shot … the Ad Mech with 7 to 10 wounds seemed a little fragile. But it was 1 all for victory points at the end of the turn.
The Tyranids advance into a moderately effective fire storm … I move the ruststalkers over to counter the genestealers in melee. The nasty ‘Nids shooting was taking out the numerical advantage the Ad Mech rather quickly.
All 3 of the Vanguard were dead … and annoyingly the Tyranids had a counter to the Rad-saturated count as injured. I managed to kill a couple of genestealers, but virtually all of my troops were now injured - either from the shooting or melee - the damage was usually fatal for the skitari. However the Transuranic Arquebus, was being pretty effective, but not enough to actually kill a ‘Nid outright. But I was leading 3-2.
The final round with my key to victory or drawing was to hold the objective under the platform - but unfortunately the skitari was turned to red mist. This meant that at the end I lost 5 - 6. I had used command points to heal wounds on 3 warriors, as this mitigated the injured penalties. My leader and Arc gunner were killed - which were the only fighter which could use overwatch - a downside of the Transuranic Arquebus is that it is unwieldy. So I ended the game with just one survivor … Tiger-King and his Tyranids had given me a good beating.
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