In the quiet ish time between Christmas and new year I invited the collective over a go at multi player Kill Team - so Steedo turned up with his newly painted Ork boyz. I chose to face him with the recently defeated Ad Mech team. Looking at the Compendium Steedo had two Boyz fire teams - one with 5 boyz armed with Sluggas and Choppas (and gunner with a Rokkit launcher) , the other with 4 Shootas (one with a big shoot a) and the Leader (with a nasty claw thing - although he might have been a Commando leader …). The table was roughly symmetrical, with plenty of cover. We chose not to use Tac-Ops or the scouting phase and just get stuck in with the game. I cunningly convinced Steedo that we wanted to play long ways across the table … an advantage for the shooting heavy Ad Mech.
The victory points were scored by having a operative controlling one for 1 point in turns 1 and 2. Then we each removed an objective marker at the start of turns 3 and 4, but they were now worth 2 points for control.
Initial starting points - I had ready orders for the whole team (in fact I didn’t use a conceal order all game - shoot and shoot more), where as some of Steedo’s Orks were hiding … the Transauranic Arquebus was effective at this point, but was on the receiving end of heavy counter firing, leaving the ranger wounded for the rest of the game … some good saving going on. However Steedo’s Rokkit Launcher did turn my leader into mush - so I wouldn’t be getting anymore Command Points this game! Steedo was leading with the Victory points 1-0.
Second turn the Orks skulking behind the rig, while the brave Skitari move forward to sweep the Greenskin menace from the world. There was a fair bit of tit for tat killing in this turn. Steedo was using up command points to redo shooting attacks … although we did discover that we were reading his dice wrong … “kill team” logo a one and the Ork symbol a six (we thought that they were both 6s at one point. But the dice did seem to roll either ones or sixes … Steedo holding the lead 3-1.The Skitari move onto objectives and shoot at the 3 remain, seriously wounded Orks … achieving to quote Steedo “a total party kill” - picking up another 4 victory points for an 11-4 … go Ad Mech!
Final picture of the killing field … a really exiting game (which hopefully Steedo enjoyed), the final turn was a little harsh on the Orks.
The post battle debrief brought up that Steedo needs to get the Ork specialists fire team painted up - I also think he needed to get the melee boyz in closer and quicker on the Skitari - with only 7 wounds they would only need one hit to become wounded, fortunately I put the Sicarians in the way this time. The Orks also struggle with poor saving and shooting, both 5+. A little more thought into the list would really help - but this can be done and we were limited by what had been painted so far.
Steedo’s figures were nice to see on the table - contrast paints, but a really neat job - 11 figures in a couple of sessions …
Thanks turning up Steedo … I do know how you feel after the visit to Tiger-Kings …
Happy New Year 2023 - the usual Twilight Imperium epic coming in mid January.
Morts
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