The good lady said I could have the nerds, sorry the collective over for a game on Friday night, as she was going out. As it turned out she got her dates wrong, so I might get a game in next week as well. The volunteers for the evening were Steedo, DK, Sylon and Snake-eyes, so what to play? I did think about Valhalla, with expansions as it plays 5 and then I thought I paint all of this plastic and metal, we will play one of those games. After some deliberation I decided on 4 player Kill Team, with me as the umpire.
The table before arrival - 7 teams available. Not picked were the Space Marine Phobos, Ad Mech and Chaos Space Marines (with cultists).
A dice roll of for teams lead to:
Steedo - Necrons (Deathmarks and Warriors)
Sylon - the Blooded (Traitor guard)
Snake-eyes - Space Marines (Intercession squad)
DK - Craftworld (Dire Average and Rangers)
The objective was to pick up victory points on the markers - with 2 points on the marker on the centre.
Sylon deployed first and had initiative for the first turn - and moved out towards the Necrons and the Eldar - taking the opportunity to shoot at the Necrons (not very effectively) only to suffer with some heavy return fire - which was much more effective. Steedo silver robot men then took out the Marines leader - left out in the open (those Deathmarks are a bit tasty). There was some revenge firing, but not enough to kill a Necron and in frustration the Marines lobbed a grenade into a crowd of Eldar causing much annoyance and retaliation from DK! However Snake-eyes did score a victory point at the cost of a marine becoming a bullet magnet. The turn ended with Snake-eyes in the lead with 1 point.The second turn saw another grenade lobbed at the Eldar and the sacrifice of 2 more marines for 2 more victory points. Sylon’s Blooded picked up 2 points, but were taking causalities from Steedo’s Necrons. DK’s Eldar got a point as well and DK got increasingly frustrated by my rulings on Line of Sight. I have checked the rules an on the whole I was right and in fact Snake-eyes should be aggrieved as his sniper should have counted as obscured, as the secondary lines from the Eldar attackers would have crossed heavy cover which the marine was within an inch of - will have to check the LoS rules for the next game. At the end of turn 2 the scores were Snake-eyes 3, Sylon 2, DK 1 and Steedo 0.
The evening was good fun, with plenty of banter but possibly not the best game to play with effectively novice players. Perhaps we should have played 2 separate games with me umpiring both? There was a lot of downtime between players turns - again time was lost with me having explain rules (especially Line of Sight and putting order tokens down), however Sylon and Steedo did get on with a number of combats by themselves. With 4 players the initiative was very important as, too early meant that your operative could be exposed with no way to retaliate or too late and operatives being taken out without getting to take their actions (the marine leader).
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