DK ask if anybody was up for a game, and I answered the call. Due it being Star Wars day on Saturday, I suggested that we play a Star Wars themed game … so after a bit of whinging DK decided to set up a game of Armada. I was to play the Imperials, the forces of order and stability, while DK chose the Rebels, thru forces of chaos.
My forces were 6 squadrons of tie fighter (one being Howlrunner?), Boba Fett in Slave 1 and a Victory Class (small) Star Destroyer (3 command dials).
DK had 2 ships - one being the corvette that Leia was on board in episode IV (1 command dial) and a bigger one - a frigate I think (2 command dials), 5 squadrons on X-wings - one being Wedge Antilles and the Millennium Falcon with Han Solo.
The game works in 3/4 phases per turn -
1 - Ship Phase - reveal the command dial for your ships in initiative order - then either do the command or save for later. We always used it. There are 4 commands to choose from: manoeuvre (change speed, direction etc.); concentrate fire (extra dice when shooting); engineering (fix damaged stuff); command squadrons (move and fire with a number (depending on ship) of squadrons within medium range.
The big ships can fire and have to move in this phase - ending up on another ship or obstacle causes damage.
The command dials are picked in advance, so planning is vital for the big ships because you have to pick what you are going to do 3 turns in advance … what will you need after contact with the enemy. I mainly did manoeuvres as I didn’t want to crash the big old Star Destroyer. The corvette with only one dial could adapt each turn.
2 - Squadron Phase - move or fire with any squadrons not already activated in the ship phase. Obviously you can move and fire by activating in the ship phase.
3 - Tidy up and set command dials.
The game is played over 6 turns and in the scenario we try there were 5 objective markers - the player with the most objectives would get 75 points at the end of the game. Only on ship on each side could pick up objectives - the Star Destroyer for me and DK’s frigate.
I set up with my forces on the right of the battle space - which turn out to be a good place. DK was more evenly spread across the board. (Top above picture) We made the moves forward (Bottom above picture) and unfortunately for the corvette the swarming tie fighters and star destroyer were too much - however DK had picked up 2 objectives to 1, but he was down one capital ship. (Top picture below)With the destruction of the corvette the squadron ships (including the Falcon and Slave1) came into their own - well they started shooting at each other. Unfortunately for me the tie fighters with only 3 hits did struggle against the x-wings with 5! The Falcon was also pretty lethal against them too - but Boba is also a tough nut. The final turns were the little ships blowing each other up … great work by the eventually wipe out ties was the destruction of the Falcon …. Ha ha ha and then in the final dice roll Wedge Antilles was vaporised …. More ha ha ha.
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