The BHD invited the Heroquest crew - aka myself, Steedo, DK and the BUR around for another game. Available were Heroquest, They Come Unseen and Escape from Colditz (still in shrink wrap). With very little thought we went for Heroquest, as we knew the rules … I have a copy of They Come Unseen, but haven’t played it in a while (years) - I think I plan play that next with BND.
So we’re resumed our characters and headed into the dungeon to rescue bold Sir Ragnar, who had been captured by the Orc Warlord. And believe it or not we stayed together as a team - with some excellent support for each other’s characters - ie healing potions and spells.
The healing was needed as the two “tanks” of the party the barbarian and dwarf were rolling particularly poorly - I think that Steedo managed to roll 4 sets of misses consecutively! Some shocking dice. And it was left to the BUR as the wizard to take on the the denizens … and defeat them almost single handed. We managed to kill all the orcs in the area without the hostage - then the team headed over to the only part of the board unexplored (and therefore containing the hostage), and the MVP of the team BUR’s wizard died (although he was allowed to respawn after missing a turn … like we had to last game) - the only casualty in the game. We almost managed to cock up the rescue, when the greedy elf (DK) searched the room with Sir Ragnar and found a wandering monster (we killed all the other inhabitants), where the Dungeon Master (BND) allowed us to get the kill, so we could tool up for next time.
A good evening’s entertainment - although I think I overdid the beige snacks and chocolate this time. Must be stronger next time.
The next day I was out on the moor.
A nice day out - a cold southerly wind, but good visibility. TL Great and Little Mis from the south, TR Great Mis from the north, bottom pictures Dead lake (BL looking west, BR looking east) crossing area.
Morts
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