Steedo and my wives were away for the weekend, so the collective got together for a few games. On Friday evening virtually a full turn out descended on Steedo’s to play - Munchkin. I thought we were going to play a new game - such as Descent, Hansa Teutonica .. or a classic like Eclipse, Ticket to Ride Europe, Powergrid or Nine Worlds - but I think Steedo was fussed on learning rules, so when I suggested (half jokingly) Munchkin, he went for that. The game played fairly quickly, but did end up being the usual backstabbing, trying to stop others winning affair all of the competitive games are reduced to. I think Snake-eyes, went for the win first only to be thwarted and killed and reduced to level 1 (the starting point of the game about 2 hours earlier) - DK would have flipped the table if he could of (but Steedo’s dining room table is pretty heavy), so threw dice at Steedo instead, when his character was killed and back to the beginning… he was not happy. Then as usual Steedo went in for the win - which Sylon and myself were unable to prevent as we had used up cards block the others attempts. The overall consensus (although to be fair Sylon was not too keen on the game - but I think it grew on him) was that Munchkin was a light and vicious little game which shouldn’t be taken too seriously - there was plenty of banter around the table and once we were sorted on the rules, it was pretty quick. Good with drink and plenty of beige snacks. I think we will play again when there is a few of us and we don’t want to much AP.
On Saturday evening DK and Steedo turned up at mine and played Blackstone Fortress. This was the second game in the campaign that Tiger-King and I started months ago (possibly last year). I have to say the game did actually zip long pretty well. The explorers this time were Taddeus (the priest), Pious Vorne (Queen of the flames), Dahyak (the groot) and UR-025 - which turned out to be a pretty balanced team.
We whipped our way through 6 out of 8 possible encounters, before calling it quits (2 characters had taken some serious damage at this point) and returning to Precipice, with plenty of arcotech to spend and enough clues to attack at stronghold - I am not sure the team is buffed enough for this yet, but on the next session we will have to decide. We did have a couple of rules issues - we had a couple of combat encounters with just Spindle Droids (the other combat was just Negavolt Cultists), and not enough models to fight (I suppose we could have proxied/counts as), who we cleared out pretty quick. And once we had wiped everything out, but the event roll hadn’t produced the exit point, we just called those after doing a round of reinforcement rolls. I think we were lucky not to be hit with the Traitor Guard, who can mob your explorers - I think Tiger-King and I suffered with that last time out.We now have a couple of inspired characters, but the threat level is 1 and we now have to roll to end a session. Next time we have to get the navigator out - I’m not sure that he has been used.
A couple of good evenings of games.
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