So last night Bazza came around for a game of Kill Team. Bazza used to play 40k twenty odd years ago - so this was a reintroduction into the 40k universe and nerd-dom in general. Bazza picked a Space Marine (used to play Ultramarines), with a auxiliary grenade launcher, stalker both rifle, leader with power sword, a standard intercessor and a couple or reivers -one of which was a sergeant. I went for the assault oriented Mechanicus team which was soundly thrashed by Steedo’s Deathwatch a couple of weeks ago.
We played the Open scenario Break the Lines - with my objective to get my figures off Bazza’ send of the board. His lib was to stop me.
The Ad-Mech’s starting positions.
The plan was to rush forward with everything apart from the ranger with the big gun, who would shot stuff from a far.
Above the Sicarians and Skitari scuttle forward …. A wound is put on a Reiver. But a wound is put on a ruststalker.Bazza puts a charge in the centre with his leader and Reiver sergeant - this turned into quite a fight. The ruststalker and vanguard getting flesh wounds on the marines (but annoyingly I couldn’t roll high enough to put the marines out of action!).
On the other side of the battlefield one Reiver was blocking off the advance on the other side by a couple vanguard including the leader and an infiltrator - by the end of the 5th turn I finally put him out of action - after 2flesh wounds had been inflicted … this seriously buggered up my plan.
Back on the other side the marines took out the ruststalker stalker - but were tied up up a single vanguard who survived 4 shooting attacks with pistols and 14 melee attacks with combat knifes and power sword before eventually being overwhelmed - having already sustained 2 flesh wounds … a true hero of the machine god!
By the end of turn 3 I had managed to put flesh wounds on 2/3 of the marines - but Bazza had managed to put 2 of mine Out of Action (OoA) and flesh wounds on a couple of others - we both passed the morale for that round.
Turn 4 progressed both of us hitting the others troops but the saving throws undoing all that effort. Unfortunately at the end of the turn I failed the morale test and the team was broken and one of the skitarii was shaken - and we were going to be playing turn 5!
It was going to be tough turn for the Ad-Mech!
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