Tuesday, 10 December 2019

4 way Kill Team

So the collective (minus DK, who said he had to work) got together for a pre Christmas game or two....
We were starting off playing Kill Team - using the gathering intelligence 4 player scenario from the core rule book. Sylon and I set up the table with a fair bit of terrian - going for an abandoned fracking site in a jungle look.

The teams we took into the jungle were Skitarii - Morts (3rd game, but first with the Skitarii 1 win and 1 loss with the Imperial Guard); Deathwatch - Steedo (2nd game, first with the Deathwatch); Drukhari - Snake-eyes (2nd game, but first with his newly painted by DK wytches); Sylon - Imperial Guard in his first game.
The objective was to collect data (points) from controlling objectives. So at the end of a round you gained points if you had undisputed control of a objective market - 1 pts for  those close to to your deployment zone, 2 for those further away and 3 for the one in the centre. Starting places were rolled for (and we promptly forgot to do the scouting phase! But I don't think this had an effect on the game. Then we rolled for initiative and the game was on!

My Skitarii Rangers did a great job of getting some good fire on Sylon's team - managing to take out of action (OOA) his leader before he could issue any orders (which should have limited his teams abilities). Snake-eyes kept his Drukhari hidden, while Steedo and I  advanced and exchanged fire.
No victory points as we hadn't reached the objectives.
The second turn started with Sylon attempting revenge on me - getting a flesh wound, but also taking out is own plasma gunner. Steedo and I exchanged OOA in a continued firefight. Snake-eyes unleashed his wytches out to the objectives ..... Only to get them shot! I think I picked up a victory point.

The third round saw positioning for the objectives - I was gutted that my sicarian Ruststalker failed to even score a hit on Steedo's Deathwatch leader (only needed 3+ and managed to roll 1, 1, 2, 2) and then be cut down. The Drukhari were scoring hits, but Steedo was getting the saves!
The final round (4), saw a rush for the objectives with Sylon and Snake-eyes disputing one marker. Myself and Snake-eyes losing objectives to Steedo's Deathwatch..... But Sylon's rush with 2 guardsmen to the central objective was key - as we only managed to take out one of them!
The final scores on the doors were 5 Imperial guard, Deathwatch 3, Skitarii 2 and Drukhari 0.
We did finish the game at turn 4 as we were running out of troops - the game did play well (we were a bit slow, so we will have to have another game soon) and managed to play with the command points and specialist rules. Sylon was a bit frustrated by not being able to issue orders due to his leader being taken out in turn one - but he won so tough! The Deathwatch were difficult to kill - the saving throw particularly difficult for the Drukhari with low or no AP modifiers. I think a couple of Kalabite warriors with longer ranged weapons would be a good addition to Snake-eyes team.

After the epic Kill Team game we squeezed in a game of the Settlers of Catan (using my 90s German edition!), which we should play more.


And rather nicely I won, with Steedo coming in 2nd.
A good days gaming - hopefully I will get a few more games in over the holidays..... When they start.

Morts

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